Global Esports (egames) Market Growth (Status and Outlook) 2023-2028

Report ID: 1480031 | Published Date: Oct 2024 | No. of Page: 121 | Base Year: 2023 | Rating: 4.7 | Webstory: Check our Web story
1 Scope of the Report
    1.1 Market Introduction
    1.2 Years Considered
    1.3 Research Objectives
    1.4 Market Research Methodology
    1.5 Research Process and Data Source
    1.6 Economic Indicators
    1.7 Currency Considered
2 Executive Summary
    2.1 World Market Overview
        2.1.1 Global Esports (egames) Market Size 2017-2028
        2.1.2 Esports (egames) Market Size CAGR by Region 2017 VS 2022 VS 2028
    2.2 Esports (egames) Segment by Type
        2.2.1 Multiplayer Online Battle Arena (MOBA)
        2.2.2 First-Person Shooter (FPS)
        2.2.3 Real-Time Strategy (RTS)
        2.2.4 Other
    2.3 Esports (egames) Market Size by Type
        2.3.1 Esports (egames) Market Size CAGR by Type (2017 VS 2022 VS 2028)
        2.3.2 Global Esports (egames) Market Size Market Share by Type (2017-2022)
    2.4 Esports (egames) Segment by Application
        2.4.1 Amateur Players
        2.4.2 Professional Players
        2.4.3 Club
        2.4.4 Associations And Organizations
        2.4.5 Other
    2.5 Esports (egames) Market Size by Application
        2.5.1 Esports (egames) Market Size CAGR by Application (2017 VS 2022 VS 2028)
        2.5.2 Global Esports (egames) Market Size Market Share by Application (2017-2022)
3 Esports (egames) Market Size by Player
    3.1 Esports (egames) Market Size Market Share by Players
        3.1.1 Global Esports (egames) Revenue by Players (2020-2022)
        3.1.2 Global Esports (egames) Revenue Market Share by Players (2020-2022)
    3.2 Global Esports (egames) Key Players Head office and Products Offered
    3.3 Market Concentration Rate Analysis
        3.3.1 Competition Landscape Analysis
        3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
    3.4 New Products and Potential Entrants
    3.5 Mergers & Acquisitions, Expansion
4 Esports (egames) by Regions
    4.1 Esports (egames) Market Size by Regions (2017-2022)
    4.2 Americas Esports (egames) Market Size Growth (2017-2022)
    4.3 APAC Esports (egames) Market Size Growth (2017-2022)
    4.4 Europe Esports (egames) Market Size Growth (2017-2022)
    4.5 Middle East & Africa Esports (egames) Market Size Growth (2017-2022)
5 Americas
    5.1 Americas Esports (egames) Market Size by Country (2017-2022)
    5.2 Americas Esports (egames) Market Size by Type (2017-2022)
    5.3 Americas Esports (egames) Market Size by Application (2017-2022)
    5.4 United States
    5.5 Canada
    5.6 Mexico
    5.7 Brazil
6 APAC
    6.1 APAC Esports (egames) Market Size by Region (2017-2022)
    6.2 APAC Esports (egames) Market Size by Type (2017-2022)
    6.3 APAC Esports (egames) Market Size by Application (2017-2022)
    6.4 China
    6.5 Japan
    6.6 Korea
    6.7 Southeast Asia
    6.8 India
    6.9 Australia
7 Europe
    7.1 Europe Esports (egames) by Country (2017-2022)
    7.2 Europe Esports (egames) Market Size by Type (2017-2022)
    7.3 Europe Esports (egames) Market Size by Application (2017-2022)
    7.4 Germany
    7.5 France
    7.6 UK
    7.7 Italy
    7.8 Russia
8 Middle East & Africa
    8.1 Middle East & Africa Esports (egames) by Region (2017-2022)
    8.2 Middle East & Africa Esports (egames) Market Size by Type (2017-2022)
    8.3 Middle East & Africa Esports (egames) Market Size by Application (2017-2022)
    8.4 Egypt
    8.5 South Africa
    8.6 Israel
    8.7 Turkey
    8.8 GCC Countries
9 Market Drivers, Challenges and Trends
    9.1 Market Drivers & Growth Opportunities
    9.2 Market Challenges & Risks
    9.3 Industry Trends
10 Global Esports (egames) Market Forecast
    10.1 Global Esports (egames) Forecast by Regions (2023-2028)
        10.1.1 Global Esports (egames) Forecast by Regions (2023-2028)
        10.1.2 Americas Esports (egames) Forecast
        10.1.3 APAC Esports (egames) Forecast
        10.1.4 Europe Esports (egames) Forecast
        10.1.5 Middle East & Africa Esports (egames) Forecast
    10.2 Americas Esports (egames) Forecast by Country (2023-2028)
        10.2.1 United States Esports (egames) Market Forecast
        10.2.2 Canada Esports (egames) Market Forecast
        10.2.3 Mexico Esports (egames) Market Forecast
        10.2.4 Brazil Esports (egames) Market Forecast
    10.3 APAC Esports (egames) Forecast by Region (2023-2028)
        10.3.1 China Esports (egames) Market Forecast
        10.3.2 Japan Esports (egames) Market Forecast
        10.3.3 Korea Esports (egames) Market Forecast
        10.3.4 Southeast Asia Esports (egames) Market Forecast
        10.3.5 India Esports (egames) Market Forecast
        10.3.6 Australia Esports (egames) Market Forecast
    10.4 Europe Esports (egames) Forecast by Country (2023-2028)
        10.4.1 Germany Esports (egames) Market Forecast
        10.4.2 France Esports (egames) Market Forecast
        10.4.3 UK Esports (egames) Market Forecast
        10.4.4 Italy Esports (egames) Market Forecast
        10.4.5 Russia Esports (egames) Market Forecast
    10.5 Middle East & Africa Esports (egames) Forecast by Region (2023-2028)
        10.5.1 Egypt Esports (egames) Market Forecast
        10.5.2 South Africa Esports (egames) Market Forecast
        10.5.3 Israel Esports (egames) Market Forecast
        10.5.4 Turkey Esports (egames) Market Forecast
        10.5.5 GCC Countries Esports (egames) Market Forecast
    10.6 Global Esports (egames) Forecast by Type (2023-2028)
    10.7 Global Esports (egames) Forecast by Application (2023-2028)

11 Key Players Analysis
    11.1 Modern Times Group (Sweden)
        11.1.1 Modern Times Group (Sweden) Company Information
        11.1.2 Modern Times Group (Sweden) Esports (egames) Product Offered
        11.1.3 Modern Times Group (Sweden) Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.1.4 Modern Times Group (Sweden) Main Business Overview
        11.1.5 Modern Times Group (Sweden) Latest Developments
    11.2 Activision Blizzard
        11.2.1 Activision Blizzard Company Information
        11.2.2 Activision Blizzard Esports (egames) Product Offered
        11.2.3 Activision Blizzard Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.2.4 Activision Blizzard Main Business Overview
        11.2.5 Activision Blizzard Latest Developments
    11.3 FACEIT
        11.3.1 FACEIT Company Information
        11.3.2 FACEIT Esports (egames) Product Offered
        11.3.3 FACEIT Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.3.4 FACEIT Main Business Overview
        11.3.5 FACEIT Latest Developments
    11.4 Total Entertainment Network (US)
        11.4.1 Total Entertainment Network (US) Company Information
        11.4.2 Total Entertainment Network (US) Esports (egames) Product Offered
        11.4.3 Total Entertainment Network (US) Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.4.4 Total Entertainment Network (US) Main Business Overview
        11.4.5 Total Entertainment Network (US) Latest Developments
    11.5 Gfinity
        11.5.1 Gfinity Company Information
        11.5.2 Gfinity Esports (egames) Product Offered
        11.5.3 Gfinity Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.5.4 Gfinity Main Business Overview
        11.5.5 Gfinity Latest Developments
    11.6 Turner Broadcasting System (US)
        11.6.1 Turner Broadcasting System (US) Company Information
        11.6.2 Turner Broadcasting System (US) Esports (egames) Product Offered
        11.6.3 Turner Broadcasting System (US) Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.6.4 Turner Broadcasting System (US) Main Business Overview
        11.6.5 Turner Broadcasting System (US) Latest Developments
    11.7 CJ Corporation
        11.7.1 CJ Corporation Company Information
        11.7.2 CJ Corporation Esports (egames) Product Offered
        11.7.3 CJ Corporation Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.7.4 CJ Corporation Main Business Overview
        11.7.5 CJ Corporation Latest Developments
    11.8 Valve Corporation
        11.8.1 Valve Corporation Company Information
        11.8.2 Valve Corporation Esports (egames) Product Offered
        11.8.3 Valve Corporation Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.8.4 Valve Corporation Main Business Overview
        11.8.5 Valve Corporation Latest Developments
    11.9 Tencent
        11.9.1 Tencent Company Information
        11.9.2 Tencent Esports (egames) Product Offered
        11.9.3 Tencent Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.9.4 Tencent Main Business Overview
        11.9.5 Tencent Latest Developments
    11.10 Electronic Arts
        11.10.1 Electronic Arts Company Information
        11.10.2 Electronic Arts Esports (egames) Product Offered
        11.10.3 Electronic Arts Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.10.4 Electronic Arts Main Business Overview
        11.10.5 Electronic Arts Latest Developments
    11.11 Hi-Rez Studios
        11.11.1 Hi-Rez Studios Company Information
        11.11.2 Hi-Rez Studios Esports (egames) Product Offered
        11.11.3 Hi-Rez Studios Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.11.4 Hi-Rez Studios Main Business Overview
        11.11.5 Hi-Rez Studios Latest Developments
    11.12 KaBuM
        11.12.1 KaBuM Company Information
        11.12.2 KaBuM Esports (egames) Product Offered
        11.12.3 KaBuM Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.12.4 KaBuM Main Business Overview
        11.12.5 KaBuM Latest Developments
    11.13 Wargaming
        11.13.1 Wargaming Company Information
        11.13.2 Wargaming Esports (egames) Product Offered
        11.13.3 Wargaming Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.13.4 Wargaming Main Business Overview
        11.13.5 Wargaming Latest Developments
    11.14 Rovio Entertainment (Finland)
        11.14.1 Rovio Entertainment (Finland) Company Information
        11.14.2 Rovio Entertainment (Finland) Esports (egames) Product Offered
        11.14.3 Rovio Entertainment (Finland) Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.14.4 Rovio Entertainment (Finland) Main Business Overview
        11.14.5 Rovio Entertainment (Finland) Latest Developments
    11.15 GungHo Online Entertainment (Japan)
        11.15.1 GungHo Online Entertainment (Japan) Company Information
        11.15.2 GungHo Online Entertainment (Japan) Esports (egames) Product Offered
        11.15.3 GungHo Online Entertainment (Japan) Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.15.4 GungHo Online Entertainment (Japan) Main Business Overview
        11.15.5 GungHo Online Entertainment (Japan) Latest Developments
    11.16 Alisports (Alibaba Group)
        11.16.1 Alisports (Alibaba Group) Company Information
        11.16.2 Alisports (Alibaba Group) Esports (egames) Product Offered
        11.16.3 Alisports (Alibaba Group) Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.16.4 Alisports (Alibaba Group) Main Business Overview
        11.16.5 Alisports (Alibaba Group) Latest Developments
    11.17 EA Sports
        11.17.1 EA Sports Company Information
        11.17.2 EA Sports Esports (egames) Product Offered
        11.17.3 EA Sports Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.17.4 EA Sports Main Business Overview
        11.17.5 EA Sports Latest Developments
    11.18 Epic Games
        11.18.1 Epic Games Company Information
        11.18.2 Epic Games Esports (egames) Product Offered
        11.18.3 Epic Games Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.18.4 Epic Games Main Business Overview
        11.18.5 Epic Games Latest Developments
    11.19 Nintendo
        11.19.1 Nintendo Company Information
        11.19.2 Nintendo Esports (egames) Product Offered
        11.19.3 Nintendo Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.19.4 Nintendo Main Business Overview
        11.19.5 Nintendo Latest Developments
    11.20 Riot Games
        11.20.1 Riot Games Company Information
        11.20.2 Riot Games Esports (egames) Product Offered
        11.20.3 Riot Games Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.20.4 Riot Games Main Business Overview
        11.20.5 Riot Games Latest Developments
    11.21 Microsoft Studios
        11.21.1 Microsoft Studios Company Information
        11.21.2 Microsoft Studios Esports (egames) Product Offered
        11.21.3 Microsoft Studios Esports (egames) Revenue, Gross Margin and Market Share (2020-2022)
        11.21.4 Microsoft Studios Main Business Overview
        11.21.5 Microsoft Studios Latest Developments
12 Research Findings and Conclusion
List of Tables
    Table 1. Esports (egames) Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions)
    Table 2. Major Players of Multiplayer Online Battle Arena (MOBA)
    Table 3. Major Players of First-Person Shooter (FPS)
    Table 4. Major Players of Real-Time Strategy (RTS)
    Table 5. Major Players of Other
    Table 6. Esports (egames) Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions)
    Table 7. Global Esports (egames) Market Size by Type (2017-2022) & ($ Millions)
    Table 8. Global Esports (egames) Market Size Market Share by Type (2017-2022)
    Table 9. Esports (egames) Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions)
    Table 10. Global Esports (egames) Market Size by Application (2017-2022) & ($ Millions)
    Table 11. Global Esports (egames) Market Size Market Share by Application (2017-2022)
    Table 12. Global Esports (egames) Revenue by Players (2020-2022) & ($ Millions)
    Table 13. Global Esports (egames) Revenue Market Share by Player (2020-2022)
    Table 14. Esports (egames) Key Players Head office and Products Offered
    Table 15. Esports (egames) Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
    Table 16. New Products and Potential Entrants
    Table 17. Mergers & Acquisitions, Expansion
    Table 18. Global Esports (egames) Market Size by Regions 2017-2022 & ($ Millions)
    Table 19. Global Esports (egames) Market Size Market Share by Regions (2017-2022)
    Table 20. Americas Esports (egames) Market Size by Country (2017-2022) & ($ Millions)
    Table 21. Americas Esports (egames) Market Size Market Share by Country (2017-2022)
    Table 22. Americas Esports (egames) Market Size by Type (2017-2022) & ($ Millions)
    Table 23. Americas Esports (egames) Market Size Market Share by Type (2017-2022)
    Table 24. Americas Esports (egames) Market Size by Application (2017-2022) & ($ Millions)
    Table 25. Americas Esports (egames) Market Size Market Share by Application (2017-2022)
    Table 26. APAC Esports (egames) Market Size by Region (2017-2022) & ($ Millions)
    Table 27. APAC Esports (egames) Market Size Market Share by Region (2017-2022)
    Table 28. APAC Esports (egames) Market Size by Type (2017-2022) & ($ Millions)
    Table 29. APAC Esports (egames) Market Size Market Share by Type (2017-2022)
    Table 30. APAC Esports (egames) Market Size by Application (2017-2022) & ($ Millions)
    Table 31. APAC Esports (egames) Market Size Market Share by Application (2017-2022)
    Table 32. Europe Esports (egames) Market Size by Country (2017-2022) & ($ Millions)
    Table 33. Europe Esports (egames) Market Size Market Share by Country (2017-2022)
    Table 34. Europe Esports (egames) Market Size by Type (2017-2022) & ($ Millions)
    Table 35. Europe Esports (egames) Market Size Market Share by Type (2017-2022)
    Table 36. Europe Esports (egames) Market Size by Application (2017-2022) & ($ Millions)
    Table 37. Europe Esports (egames) Market Size Market Share by Application (2017-2022)
    Table 38. Middle East & Africa Esports (egames) Market Size by Region (2017-2022) & ($ Millions)
    Table 39. Middle East & Africa Esports (egames) Market Size Market Share by Region (2017-2022)
    Table 40. Middle East & Africa Esports (egames) Market Size by Type (2017-2022) & ($ Millions)
    Table 41. Middle East & Africa Esports (egames) Market Size Market Share by Type (2017-2022)
    Table 42. Middle East & Africa Esports (egames) Market Size by Application (2017-2022) & ($ Millions)
    Table 43. Middle East & Africa Esports (egames) Market Size Market Share by Application (2017-2022)
    Table 44. Key Market Drivers & Growth Opportunities of Esports (egames)
    Table 45. Key Market Challenges & Risks of Esports (egames)
    Table 46. Key Industry Trends of Esports (egames)
    Table 47. Global Esports (egames) Market Size Forecast by Regions (2023-2028) & ($ Millions)
    Table 48. Global Esports (egames) Market Size Market Share Forecast by Regions (2023-2028)
    Table 49. Global Esports (egames) Market Size Forecast by Type (2023-2028) & ($ Millions)
    Table 50. Global Esports (egames) Market Size Market Share Forecast by Type (2023-2028)
    Table 51. Global Esports (egames) Market Size Forecast by Application (2023-2028) & ($ Millions)
    Table 52. Global Esports (egames) Market Size Market Share Forecast by Application (2023-2028)
    Table 53. Modern Times Group (Sweden) Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 54. Modern Times Group (Sweden) Esports (egames) Product Offered
    Table 55. Modern Times Group (Sweden) Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 56. Modern Times Group (Sweden) Main Business
    Table 57. Modern Times Group (Sweden) Latest Developments
    Table 58. Activision Blizzard Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 59. Activision Blizzard Esports (egames) Product Offered
    Table 60. Activision Blizzard Main Business
    Table 61. Activision Blizzard Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 62. Activision Blizzard Latest Developments
    Table 63. FACEIT Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 64. FACEIT Esports (egames) Product Offered
    Table 65. FACEIT Main Business
    Table 66. FACEIT Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 67. FACEIT Latest Developments
    Table 68. Total Entertainment Network (US) Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 69. Total Entertainment Network (US) Esports (egames) Product Offered
    Table 70. Total Entertainment Network (US) Main Business
    Table 71. Total Entertainment Network (US) Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 72. Total Entertainment Network (US) Latest Developments
    Table 73. Gfinity Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 74. Gfinity Esports (egames) Product Offered
    Table 75. Gfinity Main Business
    Table 76. Gfinity Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 77. Gfinity Latest Developments
    Table 78. Turner Broadcasting System (US) Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 79. Turner Broadcasting System (US) Esports (egames) Product Offered
    Table 80. Turner Broadcasting System (US) Main Business
    Table 81. Turner Broadcasting System (US) Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 82. Turner Broadcasting System (US) Latest Developments
    Table 83. CJ Corporation Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 84. CJ Corporation Esports (egames) Product Offered
    Table 85. CJ Corporation Main Business
    Table 86. CJ Corporation Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 87. CJ Corporation Latest Developments
    Table 88. Valve Corporation Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 89. Valve Corporation Esports (egames) Product Offered
    Table 90. Valve Corporation Main Business
    Table 91. Valve Corporation Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 92. Valve Corporation Latest Developments
    Table 93. Tencent Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 94. Tencent Esports (egames) Product Offered
    Table 95. Tencent Main Business
    Table 96. Tencent Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 97. Tencent Latest Developments
    Table 98. Electronic Arts Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 99. Electronic Arts Esports (egames) Product Offered
    Table 100. Electronic Arts Main Business
    Table 101. Electronic Arts Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 102. Electronic Arts Latest Developments
    Table 103. Hi-Rez Studios Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 104. Hi-Rez Studios Esports (egames) Product Offered
    Table 105. Hi-Rez Studios Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 106. Hi-Rez Studios Main Business
    Table 107. Hi-Rez Studios Latest Developments
    Table 108. KaBuM Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 109. KaBuM Esports (egames) Product Offered
    Table 110. KaBuM Main Business
    Table 111. KaBuM Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 112. KaBuM Latest Developments
    Table 113. Wargaming Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 114. Wargaming Esports (egames) Product Offered
    Table 115. Wargaming Main Business
    Table 116. Wargaming Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 117. Wargaming Latest Developments
    Table 118. Rovio Entertainment (Finland) Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 119. Rovio Entertainment (Finland) Esports (egames) Product Offered
    Table 120. Rovio Entertainment (Finland) Main Business
    Table 121. Rovio Entertainment (Finland) Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 122. Rovio Entertainment (Finland) Latest Developments
    Table 123. GungHo Online Entertainment (Japan) Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 124. GungHo Online Entertainment (Japan) Esports (egames) Product Offered
    Table 125. GungHo Online Entertainment (Japan) Main Business
    Table 126. GungHo Online Entertainment (Japan) Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 127. GungHo Online Entertainment (Japan) Latest Developments
    Table 128. Alisports (Alibaba Group) Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 129. Alisports (Alibaba Group) Esports (egames) Product Offered
    Table 130. Alisports (Alibaba Group) Main Business
    Table 131. Alisports (Alibaba Group) Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 132. Alisports (Alibaba Group) Latest Developments
    Table 133. EA Sports Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 134. EA Sports Esports (egames) Product Offered
    Table 135. EA Sports Main Business
    Table 136. EA Sports Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 137. EA Sports Latest Developments
    Table 138. Epic Games Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 139. Epic Games Esports (egames) Product Offered
    Table 140. Epic Games Main Business
    Table 141. Epic Games Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 142. Epic Games Latest Developments
    Table 143. Nintendo Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 144. Nintendo Esports (egames) Product Offered
    Table 145. Nintendo Main Business
    Table 146. Nintendo Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 147. Nintendo Latest Developments
    Table 148. Riot Games Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 149. Riot Games Esports (egames) Product Offered
    Table 150. Riot Games Main Business
    Table 151. Riot Games Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 152. Riot Games Latest Developments
    Table 153. Microsoft Studios Details, Company Type, Esports (egames) Area Served and Its Competitors
    Table 154. Microsoft Studios Esports (egames) Product Offered
    Table 155. Microsoft Studios Esports (egames) Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 156. Microsoft Studios Main Business
    Table 157. Microsoft Studios Latest Developments
List of Figures
    Figure 1. Esports (egames) Report Years Considered
    Figure 2. Research Objectives
    Figure 3. Research Methodology
    Figure 4. Research Process and Data Source
    Figure 5. Global Esports (egames) Market Size Growth Rate 2017-2028 ($ Millions)
    Figure 6. Global Esports (egames) Market Size Market Share by Type in 2021
    Figure 7. Esports (egames) in Amateur Players
    Figure 8. Global Esports (egames) Market: Amateur Players (2017-2022) & ($ Millions)
    Figure 9. Esports (egames) in Professional Players
    Figure 10. Global Esports (egames) Market: Professional Players (2017-2022) & ($ Millions)
    Figure 11. Esports (egames) in Club
    Figure 12. Global Esports (egames) Market: Club (2017-2022) & ($ Millions)
    Figure 13. Esports (egames) in Associations And Organizations
    Figure 14. Global Esports (egames) Market: Associations And Organizations (2017-2022) & ($ Millions)
    Figure 15. Esports (egames) in Other
    Figure 16. Global Esports (egames) Market: Other (2017-2022) & ($ Millions)
    Figure 17. Global Esports (egames) Market Size Market Share by Application in 2021
    Figure 18. Global Esports (egames) Revenue Market Share by Player in 2021
    Figure 19. Global Esports (egames) Market Size Market Share by Regions (2017-2022)
    Figure 20. Americas Esports (egames) Market Size 2017-2022 ($ Millions)
    Figure 21. APAC Esports (egames) Market Size 2017-2022 ($ Millions)
    Figure 22. Europe Esports (egames) Market Size 2017-2022 ($ Millions)
    Figure 23. Middle East & Africa Esports (egames) Market Size 2017-2022 ($ Millions)
    Figure 24. Americas Esports (egames) Value Market Share by Country in 2021
    Figure 25. Americas Esports (egames) Consumption Market Share by Type in 2021
    Figure 26. Americas Esports (egames) Market Size Market Share by Application in 2021
    Figure 27. United States Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 28. Canada Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 29. Mexico Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 30. Brazil Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 31. APAC Esports (egames) Market Size Market Share by Region in 2021
    Figure 32. APAC Esports (egames) Market Size Market Share by Application in 2021
    Figure 33. China Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 34. Japan Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 35. Korea Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 36. Southeast Asia Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 37. India Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 38. Australia Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 39. Europe Esports (egames) Market Size Market Share by Country in 2021
    Figure 40. Europe Esports (egames) Market Size Market Share by Type in 2021
    Figure 41. Europe Esports (egames) Market Size Market Share by Application in 2021
    Figure 42. Germany Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 43. France Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 44. UK Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 45. Italy Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 46. Russia Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 47. Middle East & Africa Esports (egames) Market Size Market Share by Region in 2021
    Figure 48. Middle East & Africa Esports (egames) Market Size Market Share by Type in 2021
    Figure 49. Middle East & Africa Esports (egames) Market Size Market Share by Application in 2021
    Figure 50. Egypt Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 51. South Africa Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 52. Israel Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 53. Turkey Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 54. GCC Country Esports (egames) Market Size Growth 2017-2022 ($ Millions)
    Figure 55. Americas Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 56. APAC Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 57. Europe Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 58. Middle East & Africa Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 59. United States Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 60. Canada Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 61. Mexico Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 62. Brazil Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 63. China Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 64. Japan Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 65. Korea Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 66. Southeast Asia Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 67. India Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 68. Australia Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 69. Germany Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 70. France Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 71. UK Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 72. Italy Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 73. Russia Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 74. Spain Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 75. Egypt Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 76. South Africa Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 77. Israel Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 78. Turkey Esports (egames) Market Size 2023-2028 ($ Millions)
    Figure 79. GCC Countries Esports (egames) Market Size 2023-2028 ($ Millions)
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Frequently Asked Questions
Global Esports Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Global Esports Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Global Esports Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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