Global Blockchain in Media and Entertainment Market Insights and Forecast to 2028

Report ID: 1640758 | Published Date: Oct 2024 | No. of Page: 114 | Base Year: 2023 | Rating: 4.1 | Webstory: Check our Web story
1 Report Business Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
        1.2.2 Bitcoin
        1.2.3 Ripple
        1.2.4 Ethereum
        1.2.5 R3 Corda
        1.2.6 Other
    1.3 Market by Application
        1.3.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
        1.3.2 Content Security
        1.3.3 Licensing and Rights Management
        1.3.4 Smart Contract
        1.3.5 Pay
        1.3.6 Digital Advertising
        1.3.7 Online Game
        1.3.8 Other
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Blockchain in Media and Entertainment Market Perspective (2017-2028)
    2.2 Blockchain in Media and Entertainment Growth Trends by Region
        2.2.1 Blockchain in Media and Entertainment Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Blockchain in Media and Entertainment Historic Market Size by Region (2017-2022)
        2.2.3 Blockchain in Media and Entertainment Forecasted Market Size by Region (2023-2028)
    2.3 Blockchain in Media and Entertainment Market Dynamics
        2.3.1 Blockchain in Media and Entertainment Industry Trends
        2.3.2 Blockchain in Media and Entertainment Market Drivers
        2.3.3 Blockchain in Media and Entertainment Market Challenges
        2.3.4 Blockchain in Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Blockchain in Media and Entertainment Players by Revenue
        3.1.1 Global Top Blockchain in Media and Entertainment Players by Revenue (2017-2022)
        3.1.2 Global Blockchain in Media and Entertainment Revenue Market Share by Players (2017-2022)
    3.2 Global Blockchain in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Blockchain in Media and Entertainment Revenue
    3.4 Global Blockchain in Media and Entertainment Market Concentration Ratio
        3.4.1 Global Blockchain in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Blockchain in Media and Entertainment Revenue in 2021
    3.5 Blockchain in Media and Entertainment Key Players Head office and Area Served
    3.6 Key Players Blockchain in Media and Entertainment Product Solution and Service
    3.7 Date of Enter into Blockchain in Media and Entertainment Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Blockchain in Media and Entertainment Breakdown Data by Type
    4.1 Global Blockchain in Media and Entertainment Historic Market Size by Type (2017-2022)
    4.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Type (2023-2028)
5 Blockchain in Media and Entertainment Breakdown Data by Application
    5.1 Global Blockchain in Media and Entertainment Historic Market Size by Application (2017-2022)
    5.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Blockchain in Media and Entertainment Market Size (2017-2028)
    6.2 North America Blockchain in Media and Entertainment Market Size by Type
        6.2.1 North America Blockchain in Media and Entertainment Market Size by Type (2017-2022)
        6.2.2 North America Blockchain in Media and Entertainment Market Size by Type (2023-2028)
        6.2.3 North America Blockchain in Media and Entertainment Market Share by Type (2017-2028)
    6.3 North America Blockchain in Media and Entertainment Market Size by Application
        6.3.1 North America Blockchain in Media and Entertainment Market Size by Application (2017-2022)
        6.3.2 North America Blockchain in Media and Entertainment Market Size by Application (2023-2028)
        6.3.3 North America Blockchain in Media and Entertainment Market Share by Application (2017-2028)
    6.4 North America Blockchain in Media and Entertainment Market Size by Country
        6.4.1 North America Blockchain in Media and Entertainment Market Size by Country (2017-2022)
        6.4.2 North America Blockchain in Media and Entertainment Market Size by Country (2023-2028)
        6.4.3 U.S.
        6.4.4 Canada
7 Europe
    7.1 Europe Blockchain in Media and Entertainment Market Size (2017-2028)
    7.2 Europe Blockchain in Media and Entertainment Market Size by Type
        7.2.1 Europe Blockchain in Media and Entertainment Market Size by Type (2017-2022)
        7.2.2 Europe Blockchain in Media and Entertainment Market Size by Type (2023-2028)
        7.2.3 Europe Blockchain in Media and Entertainment Market Share by Type (2017-2028)
    7.3 Europe Blockchain in Media and Entertainment Market Size by Application
        7.3.1 Europe Blockchain in Media and Entertainment Market Size by Application (2017-2022)
        7.3.2 Europe Blockchain in Media and Entertainment Market Size by Application (2023-2028)
        7.3.3 Europe Blockchain in Media and Entertainment Market Share by Application (2017-2028)
    7.4 Europe Blockchain in Media and Entertainment Market Size by Country
        7.4.1 Europe Blockchain in Media and Entertainment Market Size by Country (2017-2022)
        7.4.2 Europe Blockchain in Media and Entertainment Market Size by Country (2023-2028)
        7.4.3 Germany
        7.4.4 France
        7.4.5 U.K.
        7.4.6 Italy
        7.4.7 Russia
        7.4.8 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Blockchain in Media and Entertainment Market Size (2017-2028)
    8.2 Asia-Pacific Blockchain in Media and Entertainment Market Size by Type
        8.2.1 Asia-Pacific Blockchain in Media and Entertainment Market Size by Type (2017-2022)
        8.2.2 Asia-Pacific Blockchain in Media and Entertainment Market Size by Type (2023-2028)
        8.2.3 Asia-Pacific Blockchain in Media and Entertainment Market Share by Type (2017-2028)
    8.3 Asia-Pacific Blockchain in Media and Entertainment Market Size by Application
        8.3.1 Asia-Pacific Blockchain in Media and Entertainment Market Size by Application (2017-2022)
        8.3.2 Asia-Pacific Blockchain in Media and Entertainment Market Size by Application (2023-2028)
        8.3.3 Asia-Pacific Blockchain in Media and Entertainment Market Share by Application (2017-2028)
    8.4 Asia-Pacific Blockchain in Media and Entertainment Market Size by Region
        8.4.1 Asia-Pacific Blockchain in Media and Entertainment Market Size by Region (2017-2022)
        8.4.2 Asia-Pacific Blockchain in Media and Entertainment Market Size by Region (2023-2028)
        8.4.3 China
        8.4.4 Japan
        8.4.5 South Korea
        8.4.6 Southeast Asia
        8.4.7 India
        8.4.8 Australia 
9 Latin America
    9.1 Latin America Blockchain in Media and Entertainment Market Size (2017-2028)
    9.2 Latin America Blockchain in Media and Entertainment Market Size by Type
        9.2.1 Latin America Blockchain in Media and Entertainment Market Size by Type (2017-2022)
        9.2.2 Latin America Blockchain in Media and Entertainment Market Size by Type (2023-2028)
        9.2.3 Latin America Blockchain in Media and Entertainment Market Share by Type (2017-2028)
    9.3 Latin America Blockchain in Media and Entertainment Market Size by Application
        9.3.1 Latin America Blockchain in Media and Entertainment Market Size by Application (2017-2022)
        9.3.2 Latin America Blockchain in Media and Entertainment Market Size by Application (2023-2028)
        9.3.3 Latin America Blockchain in Media and Entertainment Market Share by Application (2017-2028)
    9.4 Latin America Blockchain in Media and Entertainment Market Size by Country
        9.4.1 Latin America Blockchain in Media and Entertainment Market Size by Country (2017-2022)
        9.4.2 Latin America Blockchain in Media and Entertainment Market Size by Country (2023-2028)
        9.4.3 Mexico
        9.4.4 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Blockchain in Media and Entertainment Market Size (2017-2028)
    10.2 Middle East & Africa Blockchain in Media and Entertainment Market Size by Type
        10.2.1 Middle East & Africa Blockchain in Media and Entertainment Market Size by Type (2017-2022)
        10.2.2 Middle East & Africa Blockchain in Media and Entertainment Market Size by Type (2023-2028)
        10.2.3 Middle East & Africa Blockchain in Media and Entertainment Market Share by Type (2017-2028)
    10.3 Middle East & Africa Blockchain in Media and Entertainment Market Size by Application
        10.3.1 Middle East & Africa Blockchain in Media and Entertainment Market Size by Application (2017-2022)
        10.3.2 Middle East & Africa Blockchain in Media and Entertainment Market Size by Application (2023-2028)
        10.3.3 Middle East & Africa Blockchain in Media and Entertainment Market Share by Application (2017-2028)
    10.4 Middle East & Africa Blockchain in Media and Entertainment Market Size by Country
        10.4.1 Middle East & Africa Blockchain in Media and Entertainment Market Size by Country (2017-2022)
        10.4.2 Middle East & Africa Blockchain in Media and Entertainment Market Size by Country (2023-2028)
        10.4.3 Turkey
        10.4.4 Saudi Arabia
        10.4.5 UAE
11 Key Players Profiles
    11.1 IBM Corporation
        11.1.1 IBM Corporation Company Details
        11.1.2 IBM Corporation Business Overview
        11.1.3 IBM Corporation Blockchain in Media and Entertainment Introduction
        11.1.4 IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.1.5 IBM Corporation Recent Developments
    11.2 Microsoft Corporation
        11.2.1 Microsoft Corporation Company Details
        11.2.2 Microsoft Corporation Business Overview
        11.2.3 Microsoft Corporation Blockchain in Media and Entertainment Introduction
        11.2.4 Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.2.5 Microsoft Corporation Recent Developments
    11.3 SAP SE
        11.3.1 SAP SE Company Details
        11.3.2 SAP SE Business Overview
        11.3.3 SAP SE Blockchain in Media and Entertainment Introduction
        11.3.4 SAP SE Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.3.5 SAP SE Recent Developments
    11.4 Amazon Web Services
        11.4.1 Amazon Web Services Company Details
        11.4.2 Amazon Web Services Business Overview
        11.4.3 Amazon Web Services Blockchain in Media and Entertainment Introduction
        11.4.4 Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.4.5 Amazon Web Services Recent Developments
    11.5 Accenture PLC
        11.5.1 Accenture PLC Company Details
        11.5.2 Accenture PLC Business Overview
        11.5.3 Accenture PLC Blockchain in Media and Entertainment Introduction
        11.5.4 Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.5.5 Accenture PLC Recent Developments
    11.6 Oracle Corporation
        11.6.1 Oracle Corporation Company Details
        11.6.2 Oracle Corporation Business Overview
        11.6.3 Oracle Corporation Blockchain in Media and Entertainment Introduction
        11.6.4 Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.6.5 Oracle Corporation Recent Developments
    11.7 Infosys Limited
        11.7.1 Infosys Limited Company Details
        11.7.2 Infosys Limited Business Overview
        11.7.3 Infosys Limited Blockchain in Media and Entertainment Introduction
        11.7.4 Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.7.5 Infosys Limited Recent Developments
    11.8 Bitfury USA Inc.
        11.8.1 Bitfury USA Inc. Company Details
        11.8.2 Bitfury USA Inc. Business Overview
        11.8.3 Bitfury USA Inc. Blockchain in Media and Entertainment Introduction
        11.8.4 Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.8.5 Bitfury USA Inc. Recent Developments
    11.9 Factom Inc.
        11.9.1 Factom Inc. Company Details
        11.9.2 Factom Inc. Business Overview
        11.9.3 Factom Inc. Blockchain in Media and Entertainment Introduction
        11.9.4 Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.9.5 Factom Inc. Recent Developments
    11.10 GuardTime,AS
        11.10.1 GuardTime,AS Company Details
        11.10.2 GuardTime,AS Business Overview
        11.10.3 GuardTime,AS Blockchain in Media and Entertainment Introduction
        11.10.4 GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.10.5 GuardTime,AS Recent Developments
    11.11 Auxesis Group
        11.11.1 Auxesis Group Company Details
        11.11.2 Auxesis Group Business Overview
        11.11.3 Auxesis Group Blockchain in Media and Entertainment Introduction
        11.11.4 Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.11.5 Auxesis Group Recent Developments
    11.12 Nyiax Inc.
        11.12.1 Nyiax Inc. Company Details
        11.12.2 Nyiax Inc. Business Overview
        11.12.3 Nyiax Inc. Blockchain in Media and Entertainment Introduction
        11.12.4 Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.12.5 Nyiax Inc. Recent Developments
    11.13 MetaX
        11.13.1 MetaX Company Details
        11.13.2 MetaX Business Overview
        11.13.3 MetaX Blockchain in Media and Entertainment Introduction
        11.13.4 MetaX Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.13.5 MetaX Recent Developments
    11.14 BTL Group
        11.14.1 BTL Group Company Details
        11.14.2 BTL Group Business Overview
        11.14.3 BTL Group Blockchain in Media and Entertainment Introduction
        11.14.4 BTL Group Revenue in Blockchain in Media and Entertainment Business (2017-2022)
        11.14.5 BTL Group Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Author Details
    13.3 Disclaimer
List of Tables
    Table 1. Global Blockchain in Media and Entertainment Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
    Table 2. Key Players of Bitcoin
    Table 3. Key Players of Ripple
    Table 4. Key Players of Ethereum
    Table 5. Key Players of R3 Corda
    Table 6. Key Players of Other
    Table 7. Global Blockchain in Media and Entertainment Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
    Table 8. Global Blockchain in Media and Entertainment Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 9. Global Blockchain in Media and Entertainment Market Size by Region (2017-2022) & (US$ Million)
    Table 10. Global Blockchain in Media and Entertainment Market Share by Region (2017-2022)
    Table 11. Global Blockchain in Media and Entertainment Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 12. Global Blockchain in Media and Entertainment Market Share by Region (2023-2028)
    Table 13. Blockchain in Media and Entertainment Market Trends
    Table 14. Blockchain in Media and Entertainment Market Drivers
    Table 15. Blockchain in Media and Entertainment Market Challenges
    Table 16. Blockchain in Media and Entertainment Market Restraints
    Table 17. Global Blockchain in Media and Entertainment Revenue by Players (2017-2022) & (US$ Million)
    Table 18. Global Blockchain in Media and Entertainment Revenue Share by Players (2017-2022)
    Table 19. Global Top Blockchain in Media and Entertainment by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Blockchain in Media and Entertainment as of 2021)
    Table 20. Ranking of Global Top Blockchain in Media and Entertainment Companies by Revenue (US$ Million) in 2021
    Table 21. Global 5 Largest Players Market Share by Blockchain in Media and Entertainment Revenue (CR5 and HHI) & (2017-2022)
    Table 22. Key Players Headquarters and Area Served
    Table 23. Key Players Blockchain in Media and Entertainment Product Solution and Service
    Table 24. Date of Enter into Blockchain in Media and Entertainment Market
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Blockchain in Media and Entertainment Market Size by Type (2017-2022) & (US$ Million)
    Table 27. Global Blockchain in Media and Entertainment Revenue Market Share by Type (2017-2022)
    Table 28. Global Blockchain in Media and Entertainment Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 29. Global Blockchain in Media and Entertainment Revenue Market Share by Type (2023-2028)
    Table 30. Global Blockchain in Media and Entertainment Market Size by Application (2017-2022) & (US$ Million)
    Table 31. Global Blockchain in Media and Entertainment Revenue Share by Application (2017-2022)
    Table 32. Global Blockchain in Media and Entertainment Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 33. Global Blockchain in Media and Entertainment Revenue Share by Application (2023-2028)
    Table 34. North America Blockchain in Media and Entertainment Market Size by Type (2017-2022) & (US$ Million)
    Table 35. North America Blockchain in Media and Entertainment Market Size by Type (2023-2028) & (US$ Million)
    Table 36. North America Blockchain in Media and Entertainment Market Size by Application (2017-2022) & (US$ Million)
    Table 37. North America Blockchain in Media and Entertainment Market Size by Application (2023-2028) & (US$ Million)
    Table 38. North America Blockchain in Media and Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 39. North America Blockchain in Media and Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 40. Europe Blockchain in Media and Entertainment Market Size by Type (2017-2022) & (US$ Million)
    Table 41. Europe Blockchain in Media and Entertainment Market Size by Type (2023-2028) & (US$ Million)
    Table 42. Europe Blockchain in Media and Entertainment Market Size by Application (2017-2022) & (US$ Million)
    Table 43. Europe Blockchain in Media and Entertainment Market Size by Application (2023-2028) & (US$ Million)
    Table 44. Europe Blockchain in Media and Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 45. Europe Blockchain in Media and Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 46. Asia Pacific Blockchain in Media and Entertainment Market Size by Type (2017-2022) & (US$ Million)
    Table 47. Asia Pacific Blockchain in Media and Entertainment Market Size by Type (2023-2028) & (US$ Million)
    Table 48. Asia Pacific Blockchain in Media and Entertainment Market Size by Application (2017-2022) & (US$ Million)
    Table 49. Asia Pacific Blockchain in Media and Entertainment Market Size by Application (2023-2028) & (US$ Million)
    Table 50. Asia Pacific Blockchain in Media and Entertainment Market Size by Region (2017-2022) & (US$ Million)
    Table 51. Asia Pacific Blockchain in Media and Entertainment Market Size by Region (2023-2028) & (US$ Million)
    Table 52. Latin America Blockchain in Media and Entertainment Market Size by Type (2017-2022) & (US$ Million)
    Table 53. Latin America Blockchain in Media and Entertainment Market Size by Type (2023-2028) & (US$ Million)
    Table 54. Latin America Blockchain in Media and Entertainment Market Size by Application (2017-2022) & (US$ Million)
    Table 55. Latin America Blockchain in Media and Entertainment Market Size by Application (2023-2028) & (US$ Million)
    Table 56. Latin America Blockchain in Media and Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 57. Latin America Blockchain in Media and Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 58. Middle East and Africa Blockchain in Media and Entertainment Market Size by Type (2017-2022) & (US$ Million)
    Table 59. Middle East and Africa Blockchain in Media and Entertainment Market Size by Type (2023-2028) & (US$ Million)
    Table 60. Middle East and Africa Blockchain in Media and Entertainment Market Size by Application (2017-2022) & (US$ Million)
    Table 61. Middle East and Africa Blockchain in Media and Entertainment Market Size by Application (2023-2028) & (US$ Million)
    Table 62. Middle East and Africa Blockchain in Media and Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 63. Middle East and Africa Blockchain in Media and Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 64. IBM Corporation Company Details
    Table 65. IBM Corporation Business Overview
    Table 66. IBM Corporation Blockchain in Media and Entertainment Product
    Table 67. IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 68. IBM Corporation Recent Developments
    Table 69. Microsoft Corporation Company Details
    Table 70. Microsoft Corporation Business Overview
    Table 71. Microsoft Corporation Blockchain in Media and Entertainment Product
    Table 72. Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 73. Microsoft Corporation Recent Developments
    Table 74. SAP SE Company Details
    Table 75. SAP SE Business Overview
    Table 76. SAP SE Blockchain in Media and Entertainment Product
    Table 77. SAP SE Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 78. SAP SE Recent Developments
    Table 79. Amazon Web Services Company Details
    Table 80. Amazon Web Services Business Overview
    Table 81. Amazon Web Services Blockchain in Media and Entertainment Product
    Table 82. Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 83. Amazon Web Services Recent Developments
    Table 84. Accenture PLC Company Details
    Table 85. Accenture PLC Business Overview
    Table 86. Accenture PLC Blockchain in Media and Entertainment Product
    Table 87. Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 88. Accenture PLC Recent Developments
    Table 89. Oracle Corporation Company Details
    Table 90. Oracle Corporation Business Overview
    Table 91. Oracle Corporation Blockchain in Media and Entertainment Product
    Table 92. Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 93. Oracle Corporation Recent Developments
    Table 94. Infosys Limited Company Details
    Table 95. Infosys Limited Business Overview
    Table 96. Infosys Limited Blockchain in Media and Entertainment Product
    Table 97. Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 98. Infosys Limited Recent Developments
    Table 99. Bitfury USA Inc. Company Details
    Table 100. Bitfury USA Inc. Business Overview
    Table 101. Bitfury USA Inc. Blockchain in Media and Entertainment Product
    Table 102. Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 103. Bitfury USA Inc. Recent Developments
    Table 104. Factom Inc. Company Details
    Table 105. Factom Inc. Business Overview
    Table 106. Factom Inc. Blockchain in Media and Entertainment Product
    Table 107. Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 108. Factom Inc. Recent Developments
    Table 109. GuardTime,AS Company Details
    Table 110. GuardTime,AS Business Overview
    Table 111. GuardTime,AS Blockchain in Media and Entertainment Product
    Table 112. GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 113. GuardTime,AS Recent Developments
    Table 114. Auxesis Group Company Details
    Table 115. Auxesis Group Business Overview
    Table 116. Auxesis Group Blockchain in Media and Entertainment Product
    Table 117. Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 118. Auxesis Group Recent Developments
    Table 119. Nyiax Inc. Company Details
    Table 120. Nyiax Inc. Business Overview
    Table 121. Nyiax Inc. Blockchain in Media and Entertainment Product
    Table 122. Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 123. Nyiax Inc. Recent Developments
    Table 124. MetaX Company Details
    Table 125. MetaX Business Overview
    Table 126. MetaX Blockchain in Media and Entertainment Product
    Table 127. MetaX Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 128. MetaX Recent Developments
    Table 129. BTL Group Company Details
    Table 130. BTL Group Business Overview
    Table 131. BTL Group Blockchain in Media and Entertainment Product
    Table 132. BTL Group Revenue in Blockchain in Media and Entertainment Business (2017-2022) & (US$ Million)
    Table 133. BTL Group Recent Developments
    Table 134. Research Programs/Design for This Report
    Table 135. Key Data Information from Secondary Sources
    Table 136. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Blockchain in Media and Entertainment Market Share by Type: 2021 VS 2028
    Figure 2. Bitcoin Features
    Figure 3. Ripple Features
    Figure 4. Ethereum Features
    Figure 5. R3 Corda Features
    Figure 6. Other Features
    Figure 7. Global Blockchain in Media and Entertainment Market Share by Application: 2021 VS 2028
    Figure 8. Content Security Case Studies
    Figure 9. Licensing and Rights Management Case Studies
    Figure 10. Smart Contract Case Studies
    Figure 11. Pay Case Studies
    Figure 12. Digital Advertising Case Studies
    Figure 13. Online Game Case Studies
    Figure 14. Other Case Studies
    Figure 15. Blockchain in Media and Entertainment Report Years Considered
    Figure 16. Global Blockchain in Media and Entertainment Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 17. Global Blockchain in Media and Entertainment Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 18. Global Blockchain in Media and Entertainment Market Share by Region: 2021 VS 2028
    Figure 19. Global Blockchain in Media and Entertainment Market Share by Players in 2021
    Figure 20. Global Top Blockchain in Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Blockchain in Media and Entertainment as of 2021)
    Figure 21. The Top 10 and 5 Players Market Share by Blockchain in Media and Entertainment Revenue in 2021
    Figure 22. North America Blockchain in Media and Entertainment Market Size YoY (2017-2028) & (US$ Million)
    Figure 23. North America Blockchain in Media and Entertainment Market Size Market Share by Type (2017-2028)
    Figure 24. North America Blockchain in Media and Entertainment Market Size Market Share by Application (2017-2028)
    Figure 25. North America Blockchain in Media and Entertainment Market Size Share by Country (2017-2028)
    Figure 26. United States Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. Canada Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Europe Blockchain in Media and Entertainment Market Size YoY (2017-2028) & (US$ Million)
    Figure 29. Europe Blockchain in Media and Entertainment Market Size Market Share by Type (2017-2028)
    Figure 30. Europe Blockchain in Media and Entertainment Market Size Market Share by Application (2017-2028)
    Figure 31. Europe Blockchain in Media and Entertainment Market Size Share by Country (2017-2028)
    Figure 32. Germany Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. France Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. U.K. Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. Italy Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Russia Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Nordic Countries Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Asia-Pacific Blockchain in Media and Entertainment Market Size YoY (2017-2028) & (US$ Million)
    Figure 39. Asia Pacific Blockchain in Media and Entertainment Market Size Market Share by Type (2017-2028)
    Figure 40. Asia Pacific Blockchain in Media and Entertainment Market Size Market Share by Application (2017-2028)
    Figure 41. Asia Pacific Blockchain in Media and Entertainment Market Size Share by Region (2017-2028)
    Figure 42. China Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 43. Japan Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 44. South Korea Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 45. Southeast Asia Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 46. India Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 47. Australia Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
    Figure 48. Latin America Blockchain in Media and Entertainment Market Size YoY (2017-2028) & (US$ Million)
    Figure 49. Latin America Blockchain in Media and Entertainment Market Size Market Share by Type (2017-2028)
    Figure 50. Latin America Blockchain in Media and Entertainment Market Size Market Share by Application (2017-2028)
    Figure 51. Latin America Blockchain in Media and Entertainment Market Size Share by Country (2017-2028)
    Figure 52. Mexico Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 53. Brazil Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 54. Middle East & Africa Blockchain in Media and Entertainment Market Size YoY (2017-2028) & (US$ Million)
    Figure 55. Middle East and Africa Blockchain in Media and Entertainment Market Size Market Share by Type (2017-2028)
    Figure 56. Middle East and Africa Blockchain in Media and Entertainment Market Size Market Share by Application (2017-2028)
    Figure 57. Middle East and Africa Blockchain in Media and Entertainment Market Size Share by Country (2017-2028)
    Figure 58. Turkey Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 59. Saudi Arabia Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 60. UAE Blockchain in Media and Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 61. IBM Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 62. Microsoft Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 63. SAP SE Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 64. Amazon Web Services Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 65. Accenture PLC Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 66. Oracle Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 67. Infosys Limited Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 68. Bitfury USA Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 69. Factom Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 70. GuardTime,AS Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 71. Auxesis Group Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 72. Nyiax Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 73. MetaX Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 74. BTL Group Revenue Growth Rate in Blockchain in Media and Entertainment Business (2017-2022)
    Figure 75. Bottom-up and Top-down Approaches for This Report
    Figure 76. Data Triangulation
    Figure 77. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
IBM Corporation
Microsoft Corporation
SAP SE
Amazon Web Services
Accenture PLC
Oracle Corporation
Infosys Limited
Bitfury USA Inc.
Factom Inc.
GuardTime,AS
Auxesis Group
Nyiax Inc.
MetaX
BTL Group
Frequently Asked Questions
Blockchain in Media and Entertainment report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Blockchain in Media and Entertainment report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Blockchain in Media and Entertainment report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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