Global AR Gaming Market Size, Status and Forecast 2024-2031

Report ID: 954943 | Published Date: Sep 2024 | No. of Page: 108 | Base Year: 2023 | Rating: 4.7 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global AR Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
        1.2.2 Mobile Devices
        1.2.3 HMDs
        1.2.4 Smart Glasses
    1.3 Market by Application
        1.3.1 Global AR Gaming Market Share by Application: 2016 VS 2021 VS 2027
        1.3.2 Innovators
        1.3.3 Early Adopters
        1.3.4 Early Majority
    1.4 Study Objectives
    1.5 Years Considered

2 Global Growth Trends
    2.1 Global AR Gaming Market Perspective (2016-2027)
    2.2 AR Gaming Growth Trends by Regions
        2.2.1 AR Gaming Market Size by Regions: 2016 VS 2021 VS 2027
        2.2.2 AR Gaming Historic Market Share by Regions (2016-2021)
        2.2.3 AR Gaming Forecasted Market Size by Regions (2022-2027)
    2.3 AR Gaming Industry Dynamic
        2.3.1 AR Gaming Market Trends
        2.3.2 AR Gaming Market Drivers
        2.3.3 AR Gaming Market Challenges
        2.3.4 AR Gaming Market Restraints

3 Competition Landscape by Key Players
    3.1 Global Top AR Gaming Players by Revenue
        3.1.1 Global Top AR Gaming Players by Revenue (2016-2021)
        3.1.2 Global AR Gaming Revenue Market Share by Players (2016-2021)
    3.2 Global AR Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    3.3 Players Covered: Ranking by AR Gaming Revenue
    3.4 Global AR Gaming Market Concentration Ratio
        3.4.1 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by AR Gaming Revenue in 2020
    3.5 AR Gaming Key Players Head office and Area Served
    3.6 Key Players AR Gaming Product Solution and Service
    3.7 Date of Enter into AR Gaming Market
    3.8 Mergers & Acquisitions, Expansion Plans

4 AR Gaming Breakdown Data by Type
    4.1 Global AR Gaming Historic Market Size by Type (2016-2021)
    4.2 Global AR Gaming Forecasted Market Size by Type (2022-2027)

5 AR Gaming Breakdown Data by Application
    5.1 Global AR Gaming Historic Market Size by Application (2016-2021)
    5.2 Global AR Gaming Forecasted Market Size by Application (2022-2027)

6 North America
    6.1 North America AR Gaming Market Size (2016-2027)
    6.2 North America AR Gaming Market Size by Type
        6.2.1 North America AR Gaming Market Size by Type (2016-2021)
        6.2.2 North America AR Gaming Market Size by Type (2022-2027)
        6.2.3 North America AR Gaming Market Size by Type (2016-2027)
    6.3 North America AR Gaming Market Size by Application
        6.3.1 North America AR Gaming Market Size by Application (2016-2021)
        6.3.2 North America AR Gaming Market Size by Application (2022-2027)
        6.3.3 North America AR Gaming Market Size by Application (2016-2027)
    6.4 North America AR Gaming Market Size by Country
        6.4.1 North America AR Gaming Market Size by Country (2016-2021)
        6.4.2 North America AR Gaming Market Size by Country (2022-2027)
        6.4.3 United States
        6.4.4 Canada

7 Europe
    7.1 Europe AR Gaming Market Size (2016-2027)
    7.2 Europe AR Gaming Market Size by Type
        7.2.1 Europe AR Gaming Market Size by Type (2016-2021)
        7.2.2 Europe AR Gaming Market Size by Type (2022-2027)
        7.2.3 Europe AR Gaming Market Size by Type (2016-2027)
    7.3 Europe AR Gaming Market Size by Application
        7.3.1 Europe AR Gaming Market Size by Application (2016-2021)
        7.3.2 Europe AR Gaming Market Size by Application (2022-2027)
        7.3.3 Europe AR Gaming Market Size by Application (2016-2027)
    7.4 Europe AR Gaming Market Size by Country
        7.4.1 Europe AR Gaming Market Size by Country (2016-2021)
        7.4.2 Europe AR Gaming Market Size by Country (2022-2027)
        7.4.3 Germany
        7.4.4 France
        7.4.5 U.K.
        7.4.6 Italy
        7.4.7 Russia
        7.4.8 Nordic

8 Asia-Pacific
    8.1 Asia-Pacific AR Gaming Market Size (2016-2027)
    8.2 Asia-Pacific AR Gaming Market Size by Type
        8.2.1 Asia-Pacific AR Gaming Market Size by Type (2016-2021)
        8.2.2 Asia-Pacific AR Gaming Market Size by Type (2022-2027)
        8.2.3 Asia-Pacific AR Gaming Market Size by Type (2016-2027)
    8.3 Asia-Pacific AR Gaming Market Size by Application
        8.3.1 Asia-Pacific AR Gaming Market Size by Application (2016-2021)
        8.3.2 Asia-Pacific AR Gaming Market Size by Application (2022-2027)
        8.3.3 Asia-Pacific AR Gaming Market Size by Application (2016-2027)
    8.4 Asia-Pacific AR Gaming Market Size by Region
        8.4.1 Asia-Pacific AR Gaming Market Size by Region (2016-2021)
        8.4.2 Asia-Pacific AR Gaming Market Size by Region (2022-2027)
        8.4.3 China
        8.4.4 Japan
        8.4.5 South Korea
        8.4.6 Southeast Asia
        8.4.7 India
        8.4.8 Australia

9 Latin America
    9.1 Latin America AR Gaming Market Size (2016-2027)
    9.2 Latin America AR Gaming Market Size by Type
        9.2.1 Latin America AR Gaming Market Size by Type (2016-2021)
        9.2.2 Latin America AR Gaming Market Size by Type (2022-2027)
        9.2.3 Latin America AR Gaming Market Size by Type (2016-2027)
    9.3 Latin America AR Gaming Market Size by Application
        9.3.1 Latin America AR Gaming Market Size by Application (2016-2021)
        9.3.2 Latin America AR Gaming Market Size by Application (2022-2027)
        9.3.3 Latin America AR Gaming Market Size by Application (2016-2027)
    9.4 Latin America AR Gaming Market Size by Country
        9.4.1 Latin America AR Gaming Market Size by Country (2016-2021)
        9.4.2 Latin America AR Gaming Market Size by Country (2022-2027)
        9.4.3 Mexico
        9.4.4 Brazil

10 Middle East & Africa
    10.1 Middle East & Africa AR Gaming Market Size (2016-2027)
    10.2 Middle East & Africa AR Gaming Market Size by Type
        10.2.1 Middle East & Africa AR Gaming Market Size by Type (2016-2021)
        10.2.2 Middle East & Africa AR Gaming Market Size by Type (2022-2027)
        10.2.3 Middle East & Africa AR Gaming Market Size by Type (2016-2027)
    10.3 Middle East & Africa AR Gaming Market Size by Application
        10.3.1 Middle East & Africa AR Gaming Market Size by Application (2016-2021)
        10.3.2 Middle East & Africa AR Gaming Market Size by Application (2022-2027)
        10.3.3 Middle East & Africa AR Gaming Market Size by Application (2016-2027)
    10.4 Middle East & Africa AR Gaming Market Size by Country
        10.4.1 Middle East & Africa AR Gaming Market Size by Country (2016-2021)
        10.4.2 Middle East & Africa AR Gaming Market Size by Country (2022-2027)
        10.4.3 Turkey
        10.4.4 Saudi Arabia
        10.4.5 UAE

11 Key Players Profiles
    11.1 Catchoom
        11.1.1 Catchoom Company Details
        11.1.2 Catchoom Business Overview
        11.1.3 Catchoom AR Gaming Introduction
        11.1.4 Catchoom Revenue in AR Gaming Business (2016-2021)
        11.1.5 Catchoom Recent Development
    11.2 Infinity Augmented Reality
        11.2.1 Infinity Augmented Reality Company Details
        11.2.2 Infinity Augmented Reality Business Overview
        11.2.3 Infinity Augmented Reality AR Gaming Introduction
        11.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2016-2021)
        11.2.5 Infinity Augmented Reality Recent Development
    11.3 Qualcomm Technologies
        11.3.1 Qualcomm Technologies Company Details
        11.3.2 Qualcomm Technologies Business Overview
        11.3.3 Qualcomm Technologies AR Gaming Introduction
        11.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2016-2021)
        11.3.5 Qualcomm Technologies Recent Development
    11.4 Augmented Pixels
        11.4.1 Augmented Pixels Company Details
        11.4.2 Augmented Pixels Business Overview
        11.4.3 Augmented Pixels AR Gaming Introduction
        11.4.4 Augmented Pixels Revenue in AR Gaming Business (2016-2021)
        11.4.5 Augmented Pixels Recent Development
    11.5 Aurasma
        11.5.1 Aurasma Company Details
        11.5.2 Aurasma Business Overview
        11.5.3 Aurasma AR Gaming Introduction
        11.5.4 Aurasma Revenue in AR Gaming Business (2016-2021)
        11.5.5 Aurasma Recent Development
    11.6 Blippar
        11.6.1 Blippar Company Details
        11.6.2 Blippar Business Overview
        11.6.3 Blippar AR Gaming Introduction
        11.6.4 Blippar Revenue in AR Gaming Business (2016-2021)
        11.6.5 Blippar Recent Development
    11.7 Total Immersion
        11.7.1 Total Immersion Company Details
        11.7.2 Total Immersion Business Overview
        11.7.3 Total Immersion AR Gaming Introduction
        11.7.4 Total Immersion Revenue in AR Gaming Business (2016-2021)
        11.7.5 Total Immersion Recent Development
    11.8 VividWorks
        11.8.1 VividWorks Company Details
        11.8.2 VividWorks Business Overview
        11.8.3 VividWorks AR Gaming Introduction
        11.8.4 VividWorks Revenue in AR Gaming Business (2016-2021)
        11.8.5 VividWorks Recent Development
    11.9 Wikitude
        11.9.1 Wikitude Company Details
        11.9.2 Wikitude Business Overview
        11.9.3 Wikitude AR Gaming Introduction
        11.9.4 Wikitude Revenue in AR Gaming Business (2016-2021)
        11.9.5 Wikitude Recent Development
    11.10 Zappar
        11.10.1 Zappar Company Details
        11.10.2 Zappar Business Overview
        11.10.3 Zappar AR Gaming Introduction
        11.10.4 Zappar Revenue in AR Gaming Business (2016-2021)
        11.10.5 Zappar Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global AR Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
    Table 2. Key Players of Mobile Devices
    Table 3. Key Players of HMDs
    Table 4. Key Players of Smart Glasses
    Table 5. Global AR Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
    Table 6. Global AR Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
    Table 7. Global AR Gaming Market Size by Regions (2016-2021) & (US$ Million)
    Table 8. Global AR Gaming Market Share by Regions (2016-2021)
    Table 9. Global AR Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million)
    Table 10. Global AR Gaming Market Share by Regions (2022-2027)
    Table 11. AR Gaming Market Trends
    Table 12. AR Gaming Market Drivers
    Table 13. AR Gaming Market Challenges
    Table 14. AR Gaming Market Restraints
    Table 15. Global AR Gaming Revenue by Players (2016-2021) & (US$ Million)
    Table 16. Global AR Gaming Market Share by Players (2016-2021)
    Table 17. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR Gaming as of 2020)
    Table 18. Ranking of Global Top AR Gaming Companies by Revenue (US$ Million) in 2020
    Table 19. Global 5 Largest Players Market Share by AR Gaming Revenue (CR5 and HHI) & (2016-2021)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players AR Gaming Product Solution and Service
    Table 22. Date of Enter into AR Gaming Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global AR Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 25. Global AR Gaming Revenue Market Share by Type (2016-2021)
    Table 26. Global AR Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)
    Table 27. Global AR Gaming Revenue Market Share by Type (2022-2027) & (US$ Million)
    Table 28. Global AR Gaming Market Size Share by Application (2016-2021) & (US$ Million)
    Table 29. Global AR Gaming Revenue Market Share by Application (2016-2021)
    Table 30. Global AR Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)
    Table 31. Global AR Gaming Revenue Market Share by Application (2022-2027) & (US$ Million)
    Table 32. North America AR Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 33. North America AR Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 34. North America AR Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 35. North America AR Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 36. North America AR Gaming Market Size by Country (2016-2021) & (US$ Million) 
    Table 37. North America AR Gaming Market Size by Country (2022-2027) & (US$ Million) 
    Table 38. Europe AR Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 39. Europe AR Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 40. Europe AR Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 41. Europe AR Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 42. Europe AR Gaming Market Size by Country (2016-2021) & (US$ Million) 
    Table 43. Europe AR Gaming Market Size by Country (2022-2027) & (US$ Million) 
    Table 44. Asia-Pacific AR Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 45. Asia-Pacific AR Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 46. Asia-Pacific AR Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 47. Asia-Pacific AR Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 48. Asia-Pacific AR Gaming Market Size by Region (2016-2021) & (US$ Million) 
    Table 49. Asia-Pacific AR Gaming Market Size by Region (2022-2027) & (US$ Million) 
    Table 50. Latin America AR Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 51. Latin America AR Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 52. Latin America AR Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 53. Latin America AR Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 54. Latin America AR Gaming Market Size by Country (2016-2021) & (US$ Million) 
    Table 55. Latin America AR Gaming Market Size by Country (2022-2027) & (US$ Million) 
    Table 56. Middle East & Africa AR Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 57. Middle East & Africa AR Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 58. Middle East & Africa AR Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 59. Middle East & Africa AR Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 60. Middle East & Africa AR Gaming Market Size by Country (2016-2021) & (US$ Million) 
    Table 61. Middle East & Africa AR Gaming Market Size by Country (2022-2027) & (US$ Million) 
    Table 62. Catchoom Company Details
    Table 63. Catchoom Business Overview
    Table 64. Catchoom AR Gaming Product
    Table 65. Catchoom Revenue in AR Gaming Business (2016-2021) & (US$ Million)
    Table 66. Catchoom Recent Development
    Table 67. Infinity Augmented Reality Company Details
    Table 68. Infinity Augmented Reality Business Overview
    Table 69. Infinity Augmented Reality AR Gaming Product
    Table 70. Infinity Augmented Reality Revenue in AR Gaming Business (2016-2021) & (US$ Million)
    Table 71. Infinity Augmented Reality Recent Development
    Table 72. Qualcomm Technologies Company Details
    Table 73. Qualcomm Technologies Business Overview
    Table 74. Qualcomm Technologies AR Gaming Product
    Table 75. Qualcomm Technologies Revenue in AR Gaming Business (2016-2021) & (US$ Million)
    Table 76. Qualcomm Technologies Recent Development
    Table 77. Augmented Pixels Company Details
    Table 78. Augmented Pixels Business Overview
    Table 79. Augmented Pixels AR Gaming Product
    Table 80. Augmented Pixels Revenue in AR Gaming Business (2016-2021) & (US$ Million)
    Table 81. Augmented Pixels Recent Development
    Table 82. Aurasma Company Details
    Table 83. Aurasma Business Overview
    Table 84. Aurasma AR Gaming Product
    Table 85. Aurasma Revenue in AR Gaming Business (2016-2021) & (US$ Million)
    Table 86. Aurasma Recent Development
    Table 87. Blippar Company Details
    Table 88. Blippar Business Overview
    Table 89. Blippar AR Gaming Product
    Table 90. Blippar Revenue in AR Gaming Business (2016-2021) & (US$ Million)
    Table 91. Blippar Recent Development
    Table 92. Total Immersion Company Details
    Table 93. Total Immersion Business Overview
    Table 94. Total Immersion AR Gaming Product
    Table 95. Total Immersion Revenue in AR Gaming Business (2016-2021) & (US$ Million)
    Table 96. Total Immersion Recent Development
    Table 97. VividWorks Company Details
    Table 98. VividWorks Business Overview
    Table 99. VividWorks Revenue in AR Gaming Business (2016-2021) & (US$ Million)
    Table 100. VividWorks Recent Development
    Table 101. Wikitude Company Details
    Table 102. Wikitude Business Overview
    Table 103. Wikitude AR Gaming Product
    Table 104. Wikitude Revenue in AR Gaming Business (2016-2021) & (US$ Million)
    Table 105. Wikitude Recent Development
    Table 106. Zappar Company Details
    Table 107. Zappar Business Overview
    Table 108. Zappar AR Gaming Product
    Table 109. Zappar Revenue in AR Gaming Business (2016-2021) & (US$ Million)
    Table 110. Zappar Recent Development
    Table 111. Research Programs/Design for This Report
    Table 112. Key Data Information from Secondary Sources
    Table 113. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global AR Gaming Market Share by Type: 2020 VS 2027
    Figure 2. Mobile Devices Features
    Figure 3. HMDs Features
    Figure 4. Smart Glasses Features
    Figure 5. Global AR Gaming Market Share by Application: 2020 VS 2027
    Figure 6. Innovators Case Studies
    Figure 7. Early Adopters Case Studies
    Figure 8. Early Majority Case Studies
    Figure 9. AR Gaming Report Years Considered
    Figure 10. Global AR Gaming Market Size (US$ Million), Year-over-Year: 2016-2027
    Figure 11. Global AR Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027
    Figure 12. Global AR Gaming Market Share by Regions: 2020 VS 2027
    Figure 13. Global AR Gaming Market Share by Regions (2022-2027)
    Figure 14. Global AR Gaming Market Share by Players in 2020
    Figure 15. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR Gaming as of 2020
    Figure 16. The Top 10 and 5 Players Market Share by AR Gaming Revenue in 2020
    Figure 17. Global AR Gaming Revenue Market Share by Type (2016-2021)
    Figure 18. Global AR Gaming Revenue Market Share by Type (2022-2027)
    Figure 19. North America AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 20. North America AR Gaming Market Share by Type (2016-2027)
    Figure 21. North America AR Gaming Market Share by Application (2016-2027)
    Figure 22. North America AR Gaming Market Share by Country (2016-2027)
    Figure 23. United States AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 24. Canada AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 25. Europe AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 26. Europe AR Gaming Market Share by Type (2016-2027)
    Figure 27. Europe AR Gaming Market Share by Application (2016-2027)
    Figure 28. Europe AR Gaming Market Share by Country (2016-2027)
    Figure 29. Germany AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 30. France AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 31. U.K. AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 32. Italy AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 33. Russia AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 34. Nordic AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 35. Asia-Pacific AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 36. Asia-Pacific AR Gaming Market Share by Type (2016-2027)
    Figure 37. Asia-Pacific AR Gaming Market Share by Application (2016-2027)
    Figure 38. Asia-Pacific AR Gaming Market Share by Region (2016-2027)
    Figure 39. China AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 40. Japan AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 41. South Korea AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 42. Southeast Asia AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 43. India AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 44. Australia AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 45. Latin America AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 46. Latin America AR Gaming Market Share by Type (2016-2027)
    Figure 47. Latin America AR Gaming Market Share by Application (2016-2027)
    Figure 48. Latin America AR Gaming Market Share by Country (2016-2027)
    Figure 49. Mexico AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 50. Brazil AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 51. Middle East & Africa AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 52. Middle East & Africa AR Gaming Market Share by Type (2016-2027)
    Figure 53. Middle East & Africa AR Gaming Market Share by Application (2016-2027)
    Figure 54. Middle East & Africa AR Gaming Market Share by Country (2016-2027)
    Figure 55. Turkey AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 56. Saudi Arabia AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 57. UAE AR Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 58. Catchoom Revenue Growth Rate in AR Gaming Business (2016-2021)
    Figure 59. Infinity Augmented Reality Revenue Growth Rate in AR Gaming Business (2016-2021)
    Figure 60. Qualcomm Technologies Revenue Growth Rate in AR Gaming Business (2016-2021)
    Figure 61. Augmented Pixels Revenue Growth Rate in AR Gaming Business (2016-2021)
    Figure 62. Aurasma Revenue Growth Rate in AR Gaming Business (2016-2021)
    Figure 63. Blippar Revenue Growth Rate in AR Gaming Business (2016-2021)
    Figure 64. Total Immersion Revenue Growth Rate in AR Gaming Business (2016-2021)
    Figure 65. VividWorks Revenue Growth Rate in AR Gaming Business (2016-2021)
    Figure 66. Wikitude Revenue Growth Rate in AR Gaming Business (2016-2021)
    Figure 67. Zappar Revenue Growth Rate in AR Gaming Business (2016-2021)
    Figure 68. Bottom-up and Top-down Approaches for This Report
    Figure 69. Data Triangulation
    Figure 70. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar
Frequently Asked Questions
AR Gaming report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
AR Gaming report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
AR Gaming report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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